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Release Notes
1.7.8 October 29, 2008
- Hunter: added Aspect of the Viper option to allow Glider to pick up mana in combat, see help.
- Death knight: created initial class and help file section, fun to watch in beta.
- Rogue: fixed awful poison re-application bug.
- Fixed string reading to recover better and not stop Glider all the time.
1.7.6 October 22, 2008
- Fixed awful cooldown bug affecting some non-grouped spells, such as Tiger's Fury.
- Fixed internal object reading to get all children, makes vendoring and restocking stable again.
- Fixed bug with label reading of many UI objects.
1.7.4 October 17, 2008
- Fixed awful blue screen in many situations.
- Fixed UI object reading to handle children better, helps automatic login actually work.
- Fixed chat reading to be more tolerant of pointers that get tossed by game.
- Fixed enchantment reading to not explode, handles rogue poisons much better.
1.7.2 October 15, 2008
- Updated with many, many changes for client 3.0.2.
1.7.1 September 24, 2008
- Fixed minor bug with cached fingerprint definitions causing some incorrect trips.
1.7.0 September 18, 2008
- Fixed Tripwire bug preventing it from getting new fingerprints.
- Added MovementFlags1 & 2 to GUnit.
- Added GMemory class for direct reads.
1.6.8 July 21, 2008
- Fixed awful deadlock with Stance property causing a bunch of "collection modified" exception popups.
- Fixed awful bug in key editor causing spellid's to be tossed if the spell is not visible during edit.
- Fixed Glider to not get so angry if it can't resolve a spellid in the spellbook.
- Tweaked aura reading to not spam the game with so many reads.
- Tweaked key handling to tolerate references to invalid keys better, logs pretty message instead of imploding custom classes.
1.6.6 July 16, 2008
- Added current help file to deploy - oops!
- Added legacy Hover and Interact methods so old custom classes can compile against new Glider.
- Fixed Glider timing to not get out of sync with game, understands cooldowns better now.
- Removed half-functional Macro option for keytype. Macros should be made as Character keys.
1.6.4 July 16, 2008
- Druid: various fixes with prowl, enrage, and other shoddy timing. Smoother play now.
- Added automatic key detection and graphical keys editor! Big stuff. See help file Key Mappings section.
- Added automatic cursor positioning logic - no more pawing at game objects.
- Added hidden config option "TargetWithMouse", good for long-range targeting outside of Tab.
- Added various methods to GUnit and friends for custom-class developers.
- Added SendLine/SendString so custom-class developers can interact with chat.
- Added Quests property to GPlayer for handy questid lookup.
- Fixed glide start to select game properly when not in background mode.
- Fixed bug sending shifted keys as chat in background mode.
- Tweaked reading with new offset to read properly from client patch 2.4.3.
1.6.2 May 22, 2008
- Added stub death knight class.
- Fixed Tripwire to notify better on bad things and not be picked up by changes in 2.4.2 patch.
1.6.0 May 13, 2008
- Fixed bug with reading chat windows in client patch 2.4.2.
- Added Coinage property to GPlayerSelf, returns total amount of coppers for custom class developers.
1.5.9 May 6, 2008
- Big: automatic mailing added, send stuff to your main easier now!
- Mage: fixed looping bug with conjure mana stone if inventory full.
- Shaman: fixed default key for Stormstrike, should hang less.
- Added tons of objects and methods for custom class developers, see 1.5.8 beta thread and ndoc.
- Added NetCheck logic to failover to other server, much more stable now.
- Added player coordinate display on Profiles tab, click it for quick copy to Windows clipboard.
- Added Z coordinates to all locations. Re-create any profiles that you want Z coordinates for.
- Tweaked vendor finding code to use starts-with instead of exact match on NPC name, so you can enter "Blag" and Glider will find "Blagnorg Stoneeater", etc.
- Tweaked startup code to log Elite status more exactly (PayPal sub, CC sub, pass, lifetime, etc).
- Tweaked glide start logic to only focus Glider if background and game is currently selected.
- Tweaked glide start to do vendor WP if it needs to vend at start, trickery with PGEdit follows.
- Fixed autolog to handle new realm select wizard from client patch 2.4.0.
- Fixed nodename to read properly with client patch 2.4.0, Glider logs herbs/ore that it's going for properly.
- Fixed incorrect year in 1.5.7 release notes, shows 2008 now.
- Removed some busy debug entries that were not needed, should help stop Glider.log from growing insanely.
1.5.7 January 29, 2008
- Tweaked startup process to not require Launchpad or restarting of the game. See this post in announcements forum!
- Added vendor tab to control what items Glider will vendor on your behalf.
- Added new hidden config option: NoVersionPop to disable Glider update popups.
- Moved SecCheck button to Config/Detection and added option to disable automatic reminder.
- Tweaked various overloads on GUnit.Hover and GUnit.Interact to disable automatic heading correction.
- Tweaked localization to fall through your local strings file and take defaults in en-US.xml, should make for very easy tweaking.
- Fixed typo in hunter log entry if target is too far to shoot.
- Fixed annoying bug with Glider re-adding custom classes to its internal list when configured remotely.
- Fixed nastly deadlocks when closing Glider with outstanding remote connection.
- Fixed vendoring bug that closed backpack if you had no extra bags (who is using vendor waypoints with no extra bags?!).
1.5.5 November 18, 2007
- Fixed awful read failure on certain spells that do not have normal spell data ("unpacking RLE block" bug).
1.5.4 November 14, 2007
- Various tweaks in support of changes to client 2.3.
1.5.3 October 25, 2007
- Mage: only attempts polymorph on beasts and humanoids.
- Mage: tweaked config to allow life threshold for when panic shield (Ice Barrier, Mana Shield, etc) is cast.
- Warlock: tweaked drain channeling to switch over to Drain Soul better, gets shards more often.
- Hunter: major rework and simplification, added option for how many times to allow backup during combat.
- Warrior: tweaked pull-with-range to immediately run in if it detects monster is casting.
- Paladin: fixed default keymapping for Crusader Strike - oops!
- Paladin: wired Lay on Hands back in for panic situations.
- Rogue: tweaked approach code to not blacklist so quickly.
- Rogue: fixed combat toggle while waiting out Gouge before Backstab - oops!
- Major rework of shadow driver, no bluescreens with multiple instances if configured properly with DriverName setting.
- Major rework of messaging between Glider and server, less autolocking on IP's, more autolocking on shared keys.
- Fixed various remote bugs when closing connections or closing Glider with outstanding connections.
- Fixed rest state detection in normal loop, will rest if suddenly need to (walking buff lowered mana, etc).
- Fixed autologin to navigate realm group tabs (Oceanic, US, etc).
- Fixed bug in Launchpad that would lose default account setting when adding a new account.
- Fixed autolog Elite complaint to actually check for autolog.
- Fixed retry logic in Glider after combat, makes rogues less suicidal when vanishing.
- Fixed sneaky deadlock in ReleaseSpin that was causing some Glider freezes.
- Fixed File... Open dialogs to specify proper window parent, should be less combative of some desktop mods.
- Fixed corpse-queueing code to wait for lootable, helps with bad stealthing and twitch-turning after kills.
- Tweaked keystroke injection to add a slight delay after sending returns, helps avoid chat spew.
- Tweaked chat.txt processing to require HandleChatTxt config value, helps avoid chat spew.
- Tweaked auto-add waypoints to turn off if you start gliding.
- Tweaked resurrection to be smarter after accepting and be tighter about distance.
- Tweaked server messaging to use internal HTTP stuff more often, falls back on fatware .NET stack less.
- Tweaked party glide to not require keys of followers.
- Added code to accept when looting bind-on-pickup items.
- Added /account:xxx command-line handling to Launchpad for easy starting.
- Added GConfigWindow for custom classes to easily present their own config windows.
- Added profile wizard to simplify creation of new profiles.
- Added hidden setting for BarCharacters for non-English keyboards, no more en-US.xml tampering required.
- Added creature type logic to allow Glider and custom classes to read creature type (critter, demon, etc).
- Added cursor type logic to allow Glider and custom classes to read cursor type (vendor, mine, skin, herb, etc).
- Added Interact method to GNode so custom classes can click on mailboxes, etc (pun intended).
- Added logic to harvesting to use cursor type intelligently, mines much faster now.
- Added pull filter to never try to pull totems and critters, even if profile is setup badly.
- Added vendor waypoints and functionality to reload supplies, vendor junk, and buy ammo. (requires Elite)
- Added option to relog upon disconnect if you autologged. (requires Elite)
- Added remote command: /grabmouse, used to engage mouse in background mode when not logged in.
- Added "Elite" line in /version command for remote.
- Added remote commands /getgamews and /setgamews to manipulate game window state.
- Added remote command /escapehi to toggle escaping of hi-bit characters in chat and names.
1.5.1 August 21, 2007
- Warlock: ported to new model, added kiting and tons of other stuff. Check keys and help!
- Warrior: ported to new model, check your keys!
- Hunter: ported to new model, check your keys and help!
- Hunter: fixed bug with Feign Death using up too much CPU time.
- Rogue: fixed stealth code to not be stupid about stealthing when looting.
- Developers: aded GScript hooking (currently only in OnGliderStart, see DefaultScripts folder).
- Developers: added GMerchant and tons of other new objects, see ndoc.
- Added turbo loot option to handle corpses with nobody nearby, also harvests/mines corpses when appropriate.
- Added nifty new auto-log feature for Elite (free for now, not much longer!), see help.
- Added hidden config option: MaxStartDistance to override maximum starting distance from profiles.
- Tweaked mouse spin to be smoother.
- Tweaked shadow driver to work smarter, not harder.
- Tweaked interface cooldown detection to fumble over itself less.
- Tweaked target filtering to never attack your pet, no matter how badly the profile is configured.
- Tweaked mount/dismount to wait a bit to avoid fumbling keys.
- Tweaked "spell lead delay" config option from Miscellaneous over to Keys.
- Fixed skip waypoints to be much smarter about not looping back.
- Fixed file open dialog to avoid rare lockup when opening profiles with game open.
- Fixed annoying false-positive bug in Tripwire code.
- Fixed various combat bailouts (Vanish, etc) to not freak and go back into combat stupidly.
- Temporarily removed shadow read handling. It's better this way.
1.4.8 July 12, 2007
- Fixed Tripwire pointer bug that would miss updates or cause bluescreens.
- Added sanity check for Tripwire hook at startup.
- Added warning for Tripwire disable.
- Added awesome new behavior checking in Tripwire, even smarter now.
1.4.6 June 15, 2007
- Shaman: brought over to new model, check keys and help!
- Rogue: brought over to new model, check keys and help!
- Added Tripwire functionality.
- Added much better security on Vista with UAC support.
- Added timer option for lead delay on spells to help avoid keys going in too fast, replaces global cooldown.
- Tweaked driver to keep an eye on orphan copies of game better.
- Tweaked SecCheck to look for new stuff - you should run it!
1.4.4 June 4, 2007
- Priest: fixed numerous pull-related bugs and buff timers.
- Hunter: changed Mend Pet casting to work better with new HoT.
- Fixed buff detection for various classes; handles stealth, forms, and other important buffs better.
- Fixed small party bug in follower syncing targets with leader.
- Fixed title bar rendering for Ctrl,Ctrl,Enter sequence in horizontal layout mode.
- Added NetCheck option to detection tab, see help file. Default setting is enabled.
- Added check for resurrection popup when positioning near corpse.
- Added intelligence in popup detector to not freak over benign popups like BoP warnings, resurrection, etc.
- Added warning when ForceVersion is used.
- Added support for Windows 2000, foreground-only.
- Tweaked Glider popup window to resize based on content length.
- Tweaked "missing offsets" popup to link to handy announcement.
- Tweaked Glider to clean up Shadow automatically on clean exit.
1.4.2 May 28, 2007
- Druid: fixed annoying rebuffing bug with cat form.
- Fixed combat detection, doesn't toggle madly now.
- Fixed combo point reading, uses finishers properly now.
- Fixed random attachment issues.
1.4.1 May 25, 2007
- Big change: rework of internal object model to nix old code - huge stability increase.
- Updated to work with client patch 2.1.
- Druid: ported over to new class model, some keys are changed! See help and druid config.
- Druid: added time buffs option and better Mangle support.
- Mage: ported over to new class model, some keys are changed! See help and mage config.
- Mage: better Combustion support, checks buff now.
- Mage: fixed annoying looping Frost Nova bug.
- Priest: ported over to new class model. Same keys still.
- Paladin: fixed brutal looping heal bug.
- Rogue: tweaked vanish logic to stay sneaky a bit more and not wade back into combat stupidly.
- Hunter: added longer casting code to handle pet resurrection without giving up so fast.
- Added new bar options Bar1 through Bar6 for manual bar selection, see key mapping in help file for details.
- Added new mouse spin option.
- Added logic in extra attacker detection to filter out bogus targets.
- Added options for controlling behavior near red mobs for looting/resting/harvesting, etc.
- Added sitting detection to party member: won't walk away from sitting party members now.
- Added run/spin check when seing Common.PreCombat, keeps Glider from stumbling on that key now.
- Added combat option for debuffs, used by new (priest/pally/mage) classes, see help file.
- Tweaked debug logging to also spit out milliseconds in time stamp.
- Tweaked warlock code to try harder to get soul shards.
- Tweaked Classes window to auto-reload a class if you test compile one that's loaded, very handy.
- Tweaked input to have a very slight delay in between keystrokes, should soften the "Spell not ready yet" errors.
- Fixed popups when exception is caught on glide thread, no more annoying windows coming up.
- Fixed resurrection field enabling in config window.
- Fixed monster evade detection to pay more attention to who is evading.
- Fixed action bar checking to handle "bonus" buttons much better (stances/stealth/forms).
- Fixed various minor bugs with identifying and removing debuffs.
- Fixed various deadlocks in Glider when cancelling with Escape right during start or during mouse spin release period.
1.3.0 Apr 9, 2007
- Fixed race condition causing various exceptions when checking for nearby monsters, harvestables, or corpses. Big bug.
- Fixed bug with re-attaching after screen resolution change and some other contexts. Big bug.
- Removed unused window hook option in Launchpad.
- Changed key parsing to accept empty strings for Char and VK to indicate undefined keys.
1.2.8 Mar 29, 2007
- Big: added new instant-compile custom class functionality, see http://mmoglider.com/customclasses.
- Big: added interface cooldown detection, plays much faster and looks more human.
- Paladin: major rework, check config and help file for new keys/options.
- Hunter: lowered deadzone detection time limit.
- Druid: leaves form properly to hearth now.
- Warlock: added felguard pet option.
- Fixed spin detection in main running loop, was wasting a lot of CPU time.
- Fixed spell name reading to work properly for non-English clients.
- Fixed sound problems on Vista and XP.
- Fixed Ctrl, Ctrl, X to work properly when started without Launchpad.
- Fixed profile to leash properly when wander is not set and monster is slightly out of range.
- Fixed Launchpad to clean out any partially-started game instances when it loads.
- Fixed ghost waypoint queueing to respect out-n-back profiles when resurrecting.
- Fixed auto-add radio buttons to add right waypoint type (d'oh!).
- Fixed internal HTTP getter to be smarter, runs faster and falls back to IE less often.
- Fixed stupid bug when LogMonsterChecks is set to true and nobody worth killing is around.
- Added logic to select targets while still running, very useful addition.
- Added smarter popup (duel/trade/invite) detection with more human cancellation and options to log out, see Detection tab.
- Added sound clip when looting an epic or rare item.
- Added logic to detect if gliding is started while autorunning, takes over properly.
- Added /exitglider remote command.
- Added shrink/hide buttons on normal interface to change game window while background gliding.
- Added logic to remember game window position and put it back where it was, see Miscellaneous tab to control.
- Added new hidden config options: StuckLimit, WaypointCloseness, LootNearHostiles, LootSafeDistance.
- Added logic in looting, harvesting, and resting code to be more careful of red (hostile) monsters.
- Removed rest near mobs option, not needed with red monster detection.
- Removed StopOnVanish from help file, option is visible in Detection tab now.
1.2.6 Mar 9, 2007
- Fixed small timing issue at startup to avoid possible exposure and bog system less when loading.
1.2.5 Mar 7, 2007
- Updated Glider to read from client patch 2.0.10 properly.
1.2.3 Feb 13, 2007
- Adjusted monster name read to handle tweaked structure in client patch 2.0.7.
1.2.2 Feb 8, 2007
- Fixed horrendous bug with adding factions to bare profiles.
- Tweaked Glider app protection to be much less twitchy, should support more systems and setups.
1.2.1 Feb 5, 2007
- Background mode added for Elite subscriptions (currently open to all).
- Passive auto-attach handles continent switching and logging much better.
- New window layout.
- Glider remembers its window position when started.
- Added "beep on kill" misc config option.
- Looting pattern expands, tries harder, generally loots a lot more.
- Added skillid for master skinner, skins without ForceSkin option.
- Fixed profile group bug with tiny profiles in group at load.
- Fixed loading problem for custom classes via GliderExtensions.dll.
- Added /noclean option for Launchpad startup, can be used to start multiple Gliders.
- Shaman: added support for dual wield, Stormstrike, and extra Lightning Shield in combat.
- Shaman: fixed annoying bug trying to pull sometimes with global cooldown not up.
- Druid: fixed class to respect stealth, stealth-on-pull, and use faerie fire in forms.
1.1.1 Dec 12, 2006
- New option: "Install keyboard hook" in Keys tab, see help file for specifics.
- New option: "Shift to autoloot" in Misc tab, see help file for specifics.
- Hunter: updated pet feeding to avoid macro use forbidden in WoW client 2.0.1.
- Rogue: updated poison application to avoid macro use forbidden in WoW client 2.0.1.
- Tweaked fishing lures to avoid macro use forbidden in WoW client 2.0.1.
- Big restructure: no more Glider folder. See the thread in Announcements forum for more info.
- Fixed annoying bug with Glider rechecking key every time it configures.
- Added exception catching in Launchpad to not freak if config is bad.
1.0.8 Oct 25, 2006
- Tweaked net code at startup to be less hostile to some configurations.
- Wired party healing back up to paladin code (oops!).
- Added new hidden config option: LogMonsterChecks to help debug pulls, see Hidden Settings in help file.
- Added new remote commands: /queryconfig, /capturescale, /capturequalty (see /? menu in remote).
1.0.6 Sept 28, 2006
- Fixed two small bugs in Shadow driver with window hooks.
- Fixed annoying bug in Launchpad that dropped shadow config in many situations.
- Added /quickstart command-line option for Launchpad.exe. If specified, auto-launches game immediately if no versions or server messages waiting.
1.0.5 Sept 25, 2006
- Moved Shadow driver into Launchpad.exe for easier deploy and less virus false alarms.
- Added new Shadow options and other internal driver tweaks for less visible surface area.
1.0.4 Sept 20, 2006
- Fixed small bug in Launchpad getting version on some systems - should try harder now.
- Fixed some targeting issues, added trace code for others.
1.0.3 Sept 12, 2006
- Warlock: soul shard management redone, check help file to configure it right.
- Added several new SecCheck pickups, running it again is recommended.
- Added option to toggle custom class loading for security.
- Added Warden logging and other internal detection changes.
- Added faster evade checking in combat to skip out and blacklist.
- Added check for vanishing target as catastrophic warning/error.
- Fixed bug in chat reading that would bail out with an exception randomly.
- Fixed small combat toggle bug in 1.12 that would stop combat after stun/knockdown/fear.
- Tweaked Launchpad to also avoid detection better. (blackgate's exploit)
1.0.1 July 25, 2006
- Quick release to fix stupid bug in Launchpad with fresh install.
1.0.0 July 25, 2006
- Action bar changes: druid, hunter, mage, paladin, priest, rogue, shaman. See help file for settings.
- Big: Glider reads chat without logs, check help under "Reading Chat" if you're using Kick/Shield Bash/Counterspell!
- Big: Glider doesn't need speedy macro or /script ClearTarget() any more. Turn on "Clear target with Escape" in misc config!
- Big: Glider can detect when another player tags your monster and automatically disengage or logout after too many.
- Big: Glider can learn which debuffs are poison/curse/etc and automatically remove them, see help under "Debuffs".
- Big: Glider loots independent of its kills, so it can loot stuff you kill and even ninja skin other players' corpses.
- Hunter: fixed pet detection so it will resurrect pets killed during combat properly.
- Mage: many small tweaks to play better, such as Frostbite detect and wand timing.
- Mage: added option for Frost Nova cooldown.
- Mage: added Ice Barrier option (Always, On-Hit, Panic, or None).
- Mage: mana stone conjure checks for more mana before attempting.
- Warlock: fixed strange back-stuttering when low on health.
- Warlock: healthstone timer is not ignored any more.
- Added hidden config option: FriendWhiteList (see Hidden Settings in help).
- Added hidden config option: AutoAddDistance (see Hidden Settings in help).
- Added hidden config option: LootPattern (see Hidden Settings in help).
- Added new sound clips for bad tag and Glider exit.
- Fixed channeled spell detection, Glider does not interrupt AM or Drain Life horribly now.
- Fixed profile save (Ctrl, Ctrl, S) to remember path properly.
- Fixed annoying deadlock with screen capture code over remote connections (thanks: Eric Smith).
- Tweaked skip waypoints to try to guess the correct waypoint better by comparing turn angles.
- Tweaked skinning code to retry skinning a few times if attempt fails.
- Tweaked main window to not show full path on profiles (use inviso mode, it's safer!).
- Tweaked bugged monster detect on all classes, hangs up much less now.
0.7.1 May 17, 2006
- Fixed sneaky attach problem when not inheriting via Launchpad.
0.7.0 May 15, 2006
- Action bar changes: mage. See help file for settings.
- Mage: added wand option to help reduce downtime.
- Mage: fixed maddening rare bug that would cause combat to hang if monster just out of Fireblast range.
- Fixed deadlock with multiple /capture commands issued quickly via remote interface.
- Added new hidden options for changing Ctrl,Ctrl hotkey trigger. See help file for settings.
- Big: migrated to .NET Framework 2.0. Make sure you have that before upgrading!
0.6.8 April 20, 2006
- Paladin: small tweak at pull to make sure to engage casters/shooters.
- Added resurrection option to enable /script resurrection if you prefer that.
- Tweaked fishing code to find the bobber a lot better, no more jumping.
- Tweaked resurrection code a lot to run naturally instead of stepping.
- Tweaked startup to try harder to get around network problems.
- Added automatic start of Glide while dead if the profile has ghost waypoints.
0.6.6 Mar 30, 2006
- Paladin: added seal-on-the-run if using walk to pull (very lifelike).
- Paladin: tweaked heal code to not waste heals when monster almost dead.
- Added help topic for hidden config options.
0.6.5 Mar 24, 2006
- Action bar changes: rogue, druid. See help file for settings.
- Rogue: added Ghostly Strike option.
- Druid: added Swipe option.
- Druid: fixed bear form to stay in form when extra monsters attack, much smoother now.
0.6.3 Mar 17, 2006
- Fixed annoying bug with SecCheck and non-integer friend alert values.
- Fixed harvest blacklist to clear correctly on profile read from invis mode.
- Uncommented /config handler for release - oops! Working now.
- Added sneaky NoHarvest option in config file to filter harvesting (see help under advanced topics).
0.6.2 Mar 13, 2006
- Action bar changes: rogue. See help file for settings.
- Rogue: added option for Adrenaline Rush, free kill every six minutes.
- Rogue: added tag detection, will skip/feint if another player has tagged before you.
- Added new /config command to remote interface to force reload of configuration (good in invisible mode).
- Fixed agonizing freeze issues when updating XP/hour counter after loot.
- Fixed small bug in Launchpad that didn't tag config as dirty after SecCheck.
0.6.1 Mar 6, 2006
- Action bar changes: rogue. See help file for settings.
- Rogue: added option for Blade Flurry (always or just on adds).
- Rogue: added option for Kidney Shot.
- Rogue: tweaked poison code to detect weapon buff, no more timers.
- Rogue/druid: avoiding other players will now enter stealth if patrolling without stealth.
- Hunter: will stop automatically when out of ammo now (edit StopOnAmmo in config if you want to defeat this).
- Fixed parsing bug for resurrect mouse movement for non-US locales (oops!).
- Fixed nasty shadow driver bug on new installs causing popups.
- Fixed Launchpad config saving to be less violent, should not eat itself now.
0.6.0 Mar 2, 2006
- Big: added invisible mode for running without interface.
- Added SecCheck option to Launchpad - use this to help avoid detection!
- GliderExtensions revised - recompile, rename old SpellTimer to SpellTimerEx.
- Added lootable exit check in looting, faster on monsters with no loot now.
- Tweaked spin code quite a bit, no more overspin, better short spins.
- Tweaked resurrection code to click at button instead of scripting it.
- Fixed moving pre-combat to not cause needless delay at attack.
- Rogue: checks for behind target when opening with Cheap Shot, can Backstab now.
- Rogue: fixed chase bug on runners, should switch to ranged better.
0.5.7 Feb 9, 2006
- Localization complete - Glider can be translated! See preliminary docs in beta forum.
- Added auto-save of dirty profile (writes to LastChangedProfile.xml) on exit.
- Druid: added stealth-near-target option for patrol.
- Druid: fixed exit code to use caster form before hearthing (finally!).
- Priest: added simple PvP.
- Priest: added "extra flay" option for a single extra Mind Flay after pull.
- Rogue: added stealth-near-target option for patrol.
- Shaman: added simple PvP.
- Warlock: added update heading during pull before Immolate.
- Warlock: added simple PvP.
- Fixed stop-when-inventory-full bug.
- Fixed exception when trying to start profile on wrong continent.
- Added warning when running Glider outside of Launchpad.
- Added "strafe around obstacle" option in misc. config.
- Added sanity check on hearth to give up after too many interruptions.
- Tweaked looting code to smart-wait on looting and skinning. Very fast now.
- Added combat-approach framework for classes (used by priest & warrior right now).
- Added internal process to archive obfuscation maps for better exception analysis.
- Fixed event keys not being checked in fishing profiles.
- Fixed some combat log detection problems for Kick/Counterspell/Overpower.
- Fixed super sneaky exception if attacked by other player during combat cooldown.
0.5.5 Jan 18, 2006
- Hunter: fixed pet heal bug when pet was dead.
- Mage: added option to approach immediately on pull for long-range enemies.
- Priest: fixed blacklist on futile combat.
- Priest: added Shadowform (key 9) and Vampiric Embrace (key 0) options.
- Added event keys and new section in help for them.
- Added "stop when inventory is full" option.
- Added option to bypass loot skip on super-fast kill.
- Fixed death detection to not think you're dead when knocked down (oops).
0.5.2 Jan 09, 2006
- Hunter: added "no pet" option.
- Rogue: detects rank 3 and 4 stealth properly now.
- Added "Combat" log option for remote display.
- Added current target and current target health to /status command.
- Added alert when Glide stops abnormally after it's been running for a few minutes.
- Changed warlock and hunter to detect pet passively, much smarter on re-cast.
- Changed rogue poisons to use GetInventorySlotInfo when applying for 1.9.
- Changed chat logging to use new split logs (/chatlog and /combatlog).
- Removed Chatsay (still works, does nothing) and tweaked Chat log option to only show real, non-combat chat.
- Fixed whisper alert to actually use config value
- Fixed stripping of first character from occasional chat log entries.
- Rogue energy now stored in Rage temporarily for Glider extensions (oops!).
- Priest: added Flay Runners option to disable default flaying behavior.
- Priest: tweaked combat to wait for lower health to Renew when wanding.
- Priest: changed duration of Inner Fire to recast before it expires.
- Priest: changed heal code to be more shieldish.
- Added player coordinate display on waypoints panel.
- Added smart wait before rest to help with 1.9 sticky combat bug.
- Added key exchange at auth to prevent network attack.
0.5.0 12/21/05
- Big: added custom class infrastructure to allow fun combat stuff.
- Mage: tweaked mana stone usage to set off at a lower mana level.
- Added hidden config option AlwaysOnTop for industrious players.
- Added "ignore nearby mobs" config option to prevent rest bypass.
- Added basic PvP for hunter, mage.
- Added a bunch of new remote commands (status, injection, mouse movement, capture, etc).
- Tweaked teleport detect outside of combat to be less twitchy but work better.
- Tweaked looting process and added some trace code to help identify further problems.
- Tweaked chat reader to wrap around from file, no more buffer reset (100% passive now).
- Fixed horrible cleartarget bug on party buffing.
- Fixed bogus PvP-combat-detect on targeting friendly party member. (note: still attacks ninjas in party)
- Changed startup to log Glider version info but not key any more.
0.4.8 12/03/05
- Druid: fixed bear heal to be bigger, like cat.
- Druid: fixed cat form to throw out a Remove Poison/Curse if out of form.
- Druid: regrowth/healing touch bad spell names.
- Priest: fixed broken single-player Flash Heal.
- Priest: will Fade if attacked in party/healer mode.
- Priest: fixed melee toggle in solo mode.
- Mage: tweaked to not use melee spell if a poly has been cast.
- Added remote control/status option to general panel.
- Added separate alert noises for player attacking, player following.
- Added basic return-fire combat for PvP, druid-only for now.
- Added /follow option for party mode.
- Added unstable option to clear target with Escape key.
- Added debug, options on skinning skill check.
- Tweaked corpse approach to turn before running, should loop less.
- Tweaked herb/mine/skin skills to read multiple values from config for id's.
- Tweaked beach profiles to filter on Z-axis above as well as below.
- Fixed party mode healer sticking when solo.
- Fixed lurking connection on key check.
0.4.6 11/20/05
- Action bar changes: shaman. See help file for settings.
- Fixed nasty monster range bug that was messing up rogue pulls and looting.
- Shaman: added "heal totem" option to enable/disable totem drop when healing.
- Shaman: added "Earthbind runners" option.
- Shaman: added "shock mode" config, can be set to Spam/Runners/Interrupt with mana/life limits.
- Shaman: removed "Save Earth Shock for runners", doesn't apply any more.
- Updated FAQ.
0.4.5 11/17/05
- Action bar changes: paladin. See help file for settings.
- Added huge party mode for multiplayer wreckage - see config and help.
- Druid: added "stealth" toggle to disable stealth if you want to (trash mobs, party mode).
- Paladin: added Blessing of Protection for regular and party use.
- Paladin: tweaked seal/judge code to not reapply when monster near 20% threshold if Hammer of Wrath enabled.
- Rogue: added "stealth" toggle to disable stealth if you want to (trash mobs, party mode).
- Shaman: added "fast melee" and "pull with earth shock" config options.
- Shaman: tweaked heal code to be even more aggressive with healing.
- Added "stop after one pass" profile option to create handy travel profiles.
- Fixed avoid list to not run from corpses.
- Fixed window renaming to aggressively rename dialogs, external help windows.
- Tweaked monster/corpse approach code to calculate futility on distance, should help stop loop-running.
- Tweaked ghost walk to seek closest ghost waypoint to graveyard and profile. Allows multiple ghost paths
per profile.
- Tweaked chat parsing to live outside glide thread, allowing log-triggered events to work in 1-Kill.
- Removed all use of worthless .NET Process object, no more performance counter issues.
- Fixed bug where Glider would lose track of game window if resized or video mode changed.
- Fixed the few spots where Glider still had arrow keys hardcoded, should use Keys.xml now.
- Note: big releases will skip version numbers to allow beta people clean upgrades.
0.4.3 11/2/05
- Action bar changes: mage. See help file for settings.
- Fixed annoying range parsing bug for non-US systems
- Mage: Added Counterspell option with life threshold
- Mage: Added melee-range spell option with cooldown for Cone of Cold, Blast Wave, etc.
0.4.2 10/31/05
- Druid: added cat form! Check help for all the details.
- Hunter: tweak deadzone detection to be faster.
- Hunter: added "Pet attack" and "avoid melee when possible" options.
- Warlock: fixed voidie sacrifice to detect the pet is gone.
- Warrior: tweaked combat to move in on ranged/casters faster, step up on pull.
- Added chat-while-Gliding option. Ctrl, Ctrl, Enter or see help.
- Added config options for melee and ranged distance.
- Added "avoid" option in profile config.
- Fixed bug with fast eating option to get up before attempting buffs.
- Fixed skinning to check for multiple skill id's.
- Tweaked recent-resurrection delay to anti-AFK a bit.
0.4.1 10/15/05
- Shaman: fixed eight-minute heal check to be proper value of eight seconds.
0.4.0 10/13/05
- Action bar changes: warlock, in a huge way. See help file for settings.
- Warlock: fixed pet missing offset problem after combat.
- Warlock: fixed twitchy Drain Soul that sometimes missed channeling too soon.
- Warlock: fixed Drain Life to approach properly on fraction of pull distance.
- Warlock: added Death Coil option for medium/low health situation.
- Warlock: added new pet options for Succubus and Felhunter.
- Warlock: added Spell Lock minimum life for Felhunter, good to save for healers at low health.
- Warlock: added option to detect Nightfall proc and cast instant Shadowbolt.
- Warlock: added Fear option to get rid of extra attackers.
- Warlock: added Soul Link option.
- Warlock: added wand option.
- Warlock: added tips at top of warlock help file for pets and options.
- Warlock: tweaked Immolate to be optional spell.
- Warlock: tweaked new spell durations for Corruption + Curse of Agony.
0.3.9 10/12/05
- Hunter: fixed exception if pet goes below 50% health with client patch 1.8 (oops!).
- Rogue: changed stealth detection to use buff list instead of character graphic.
0.3.8 10/11/05
- Fixed memory read to handle changed offset in WoW content patch 1.8.
- Mage: fixed rest code to eat/drink more than once if necessary.
- Mage: fixed buggy Fireblast if target closes quickly, was not casting.
- Fixed bug in skinning code that threw exception if corpse decayed before skinning check.
0.3.7 10/10/05
- Added shadow option to Launchpad for further anti-detection - see helpfile.
- Druid: fixed Mark of the Wild from being recast like mad.
- Hunter: added "try to separate groups" option to pull guys out of packs.
- Added "pick up junk" option to allow harvest to pick up non-flower/mine/chest objects.
- Tweaked harvesting code to try harder and check your skill against the object.
- Tweaked skinning to make sure you have the skill and that the corpse is skinnable.
- Tweaked looting initial delay to start looting faster.
- Fixed broken player name display in follower detection.
0.3.6 10/04/05
- Action bar changes: warrior, rogue, hunter. See help to update bars with new stuff.
- Hunter: tweaked config to simpler: first shot, second shot, repeating shot pull (second shot optional).
- Rogue: added Kick option to rogue (combat bar, slot 0).
- Rogue: fixed poison bug with applying after sitting down.
- Warlock: Tweaked Dark Pact to cast on-the-run. Faster, more human.
- Warrior: Fixed bug on extra attackers causing stuck if too much rage after Thunderclap.
- Warrior: added Overpower (rest bar, slot 4) and Shield Bash (rest bar, slot 5) options.
- Added launchpad installation - big changes!
- Added key mapping configuration, check help file.
- Added auto/normal/ghost options in waypoints panel.
- Added "sit down if bored" option to config.
- Fixed cast detection burps causing delays.
- Fixed range detection with priest wanding.
- Fixed a few old health checks (warrior, rogue) that were guzzling too many potions.
- Fixed sneaky bug in fishing if you happened to be facing directly north.
- Fixed chat log bug that would spin crazy loop if it couldn't reset the log.
- Fixed sticky, impossible-to-kill glide mode if you stop it while sending /chatlog at start.
- Changed releases notes to punctuate at bullet end.
- Updated FAQ on www.wowglider.com, been a bit stale.
0.3.3 9/26/05
- Added security to prevent memory scanning
0.3.2 9/24/05
- Added messaging framework for Glider server notifications at startup
0.3.1 9/23/05
- Fixed small bug with loot looping
0.3.0 - 9/22/05
- Action bar changes: hunter, paladin, rogue, shaman, warrior. See help to update bars with new stuff
- Hunter: added Intimidation (slot 8) and Bestial Wrath (slot 9)
- Hunter: added futility check to hunter pull for bugged monsters
- Paladin: added Hammer of Wrath option (slot 8)
- Rogue: added Vanish ability (slot =)
- Rogue: added config option for rogue's Eviscerate multiplier
- Shaman: added start totem option (slot 5)
- Warrior: added Bloodrage option (slot 0)
- Warrior: added Demoralizing Shout option for warriors (slot =)
- Warrior: added Thunderclap + Cleave (slots 2, 3 on rest bar) usage
- Warrior: added rage cost for Heroic Strike for warriors - now works with Mortal Strike
- Added "follower" detection options in Detection tab for curious onlookers
- Added config option to paste commands via clipboard (under Keys)
- Added beach option to profiles to keep from chasing into water
- Added "this profile has no factions" popup warning
- Added walking buffs internal framework: currently used by rogue and shaman, others to come
- Tweaked monster/corpse approach to use smart running with unstuck code
- Tweaked Lightning Shield to cast when opportunity arises, looks more human
- Tweaked hunter trap pull to get a bit closer before laying the trap
- Tweaked mage combat to not bust Polymorph with Frost Nova
- Tweaked melee distance detection to handle big shaman better
- Tweaked warrior and shaman combat to detect melee and toggle if it somehow got turned off (big!)
- Tweaked teleport detect to allow stop without exit (plays alert sound)
- Fixed more twitching with chat reader and recursive action stop mania
- Fixed bug with Bloodrage + Charge for warriors
- Fixed auto-add waypoints to not freak out when adding ghost waypoints
- Fixed overreactive keyboard hook error logging
- Fixed rogue stealth to try harder (big!)
- Fixed warrior range detection causing rage to build with no special ability usage (big!)
- Nixed target switch detection
0.2.3 - 9/13/05
- Action bar changes: mage. See help to update bars with new stuff
- Added tons of mage combat stuff: polymorph, frost nova, scorch. Read help!
- Added fast eat/drink option
- Added bandage support - set in Limits in config, see help
- Added waypoints panel (replaces Stop button when idle) to show nearby waypoints
- Added auto-add waypoints on waypoints panel
- Fixed hunter trap drop bug, where it wouldn't back up to trap
- Changed chat log code a lot to support 1.7 - much less /scripting now!
- Tweaked anti-teleport detection to be looser
- Tweaked teleport/target detection to non-default
0.2.2 - 9/5/05
- Added prototype auto-harvest: set in Limits in config, see help
- Added target-switch and teleport detect under Detection tab in config
- Added reverse waypoints option for circular profiles
- Added code for hunter to glide without pet
- Added bunch of priest options and new code - check priest config and help
- Added detection for low-res screens with handy error message and better button display
- Fixed warlock help file to show health funnel button (oops!)
- Fixed game-switch on hotkeys to always switch
- Fixed annoying Cold Blood config drop bug
- Fixed natural running bug causing it to loop around oftentimes after walk-to-loot
- Fixed food/water/poison auto-count, should work on any bars now
- Fixed tab check on extra attacker to be less twitchy
- Fixed extra attacker code to not try to attack DoTs from dead monsters
- Fixed natural running to not require speedy macros
- Tweaked profile load to default natural running to "on" for old profiles
0.2.1 - 8/25/05
- Action bar changes: hunter, warlock, warrior. See help to update bars with new stuff
- Added natural running option - very important! Edit profiles to enable!
- Added sneaky GM detection
- Added detection for monsters targetting you, reacts much faster to ambush
- Added pet call on resurrection for hunters
- Added option to disable auto-count of food for mage (auto-count will be fixed next rev)
- Added hamstring option for warriors
- Added blacklist profile option for caves/huts
- Added health funnel rest code for warlocks and hurt demons
- Tweaked ambush code to consider more targets valid: pets can be put on defensive now
- Tweaked shaman pull to wait longer for lightning to finish
- Tweaked priest heal to be less twitchy when monster is nearly dead
- Fixed manastone timer in mage to not be so hasty
- Fixed update heading/backup bug when monsters behind you
- Fixed mage pull to be less twitchy when not using Arcane Missiles
- Fixed Drain Soul to detect animation break and not count shard
- Fixed annoying profile load bug for non-US systems
0.2.0 - 8/19/2005
- Fixed huge bug with targeting/ambush detection when looting
- Tweaked pre-combat to sanity check for pets, corpses to avoid weird stoppages
- Tweaked warlock pet code to use new hunter objects, much more resilient
- Tweaked shaman combat to add a tiny delay before toggling combat to avoid standing around
- Tweaked hunter pull to walk a tiny bit more on "approach on long pull" to stay in range
- Updated "keys Glider uses" help topic with pet (Ctrl) keys
- Removed pet detection debug from regular log, moved to debug log
0.1.9 - 8/17/2005
- Action bar changes: hunter, druid, rogue. See help to update bars with new stuff
- Added "skip all loot" config option
- Added enrage option for druids
- Added auto-lure option for fishing profiles
- Added traps with pull for hunter class
- Added rogue weapon poison options
- Added rogue evasion cooldown option
- Added in-combat pet mending to hunter
- Added ambush check in middle of looting loop
- Added "all keys used by Glider" help topic
- Tweaked rogue class to detect when it's stealthed and auto-stealth after eating
- Tweaked help invoker to rename help window
- Fixed various rogue combat bugs
- Fixed double-loot counter with skinning
- Fixed pet feeding problem with empty backpack slots
0.1.8 - 8/10/2005
- Action bar changes: hunter. See help to update bars with new stuff
- Added big-time hunter code (and help) for pet management and better combat
- Added ability to add regular waypoints as a ghost
- Added water/food detection for mages, should auto-detect and conjure when needed
- Added a few jumps here and there
- Added verbiage to help for pet control and adds (hunter, warlock)
- Changed looting process to scan quicker and rely less on heading - even smoother now
- Fixed mage target timeout bug causing extra adds
- Fixed buggy shaman pull that would not time out waiting for approach on pull with ranged/casters
- Fixed small bug with hunter ranged kills not counting in main window
- Fixed race condition at glide thread start that occasionally threw exceptions
0.1.7 - 8/8/2005
- Added "Detection" tab to config for masking Glider's visible pieces.
0.1.6 - 8/6/2005
- Interface cleanup: fixed tab order on dialogs from various tweaks
- Added max pull cast time for mage to allow big bomber pulls
- Tweaked mage config to change fireblast cooldown to seconds (will inherit old values ok)
- Tweaked button enabling/disabling code to leave buttons more enabled with helpful errors
- Tweaked "1-Kill" button to highlight more visibly when target is good
- Tweaked fishing code to detect bobber better, fewer mis-casts now
- Tweaked mage rest code to wait a bit before casting non-instant rest spells
- Fixed broken link in help file from profiles dialog
- Fixed corpse queueing exception if a corpse vanishes before Glider can loot it
0.1.5 - 8/5/2005
- Added fishing profiles! Check help under "Edit Profile" for info
- Added option to mage combat to save Fireblast for runners
- Added insane debug option (see sticky in support to enable if necessary)
- Tweaked mage rest to conjure stone sooner, skip spells when not enough mana
0.1.4 - 8/3/2005
- Added bear/caster form detection hooked up in druid, less sticky now
- Tweaked mage rest code to wait a bit before drinking, avoiding combat errors
- Tweaked resurrection to /script the release and accept, no more click problems
- Tweaked looting code to use new object-under-cursor trickery; faster and less clicky
- Fixed warrior pulling bug that was charging in before monster approached
- Fixed sneaky bug with resurrection not finding space to res properly
0.1.3 - 8/1/2005
- Action bar changes: mage. See help to update bars with new stuff
- Added mana stones option and combat logic for mage
- Tweaked paladin healing parameters for less lazy healing
- Fixed sticky Ctrl detection
- Fixed pesky "Release Spirit"/"Accept" positioning burps. (really!)
0.1.2 - 7/29/2005
- Action bar changes: warlock. See help to update bars with new stuff
- Added new keyboard controls! Check help under "Keyboard Control".
- Added warlock option: Prevent runners
- Added code to allow warlock to re-cast its healthstone if used
- Added section on warlock balance
- Tweaked warlock combat to use healthstone more liberally, sac voidie less
- Tweaked priest combat to handle wand timing and healing much better
- Tweaked release spirit handling to paw harder at button, should handle different configs better
- Tweaked monster-facing code to be a bit more tolerant when rotating, less twitchy
- Tweaked mage buff code to pre-rest, not post-rest (oops!)
0.1.1 - 7/26/2005
- Added "Keys" tab to config for key delay and choosing action bars
- Added config option to priest for Shadow Word: Pain duration
- Added option to mage to spam Arcane Missiles in combat
- Tweaked mage config verbiage + help to show milliseconds instead of seconds
- Tweaked priest combat to be a little more liberal with Renew
- Tweaked priest combat to ignore Mind Blast cooldown at pull (high values kept it from pulling)
- Fixed occasional warrior refresh bug where Glider would ignore new rage
- Fixed profile reading/writing to use invariant formatting
- Fixed minor chat log bug when game detaches
- Fixed non-judge bug in paladin when seal wears off
- Fixed bug with mage stepping out of channeling sometimes
- Fixed bug with warrior config sometimes discarding Heroic Strike cooldown
- Fixed paladin crazy-heal mania bug after 2 heals in combat
- Fixed priest wand causing spells to attempt cast during cooldown
0.1.0 - 7/20/2005
- Fixed chat log to work with patch 1.6
- Updated key checking to support move to nice, new server!
0.0.9 - 7/12/2005
- Changed some hardcoded NPC memory locations to support WoW client patch 1.6
- Added color scheme skin and icon to support upcoming graphic design switch
- Added experience/hour counter
0.0.8 - 6/28/2005
- Corpse queueing: everything gets looted, even additional monsters and runners
- Tweaked main window to show more character info and some target info
- Fixed stealth/unstealth bug on rogue post-rest code
- Removed old remnant in version detection, should work on newer WoW installs (maybe EU, too)
0.0.7 - 6/17/2005
- Restructured config interface into a property sheet - too much stuff for one dialog
- Added chat log features and alert system
- Added "speedy macros" option to accelerate Gliding with macros in-game (see Advanced Topics in help)
- Added "avoiding detection" section to help file
0.0.6 - 6/14/2005
- Made rest health/mana into configurable percentages
- Fixed help with druid remove curse/cure poison
- Fixed nasty bug with Tab selecting wrong guy and causing unexpected attack
- Added action bar reminder helplink to class configuration
0.0.5 - 6/10/2005
- Updated to patch WoW version 1.5
- Tweaked priest code to use wand properly with new autoshoot
- Added toggle to turn off rogue backstab at combat start
0.0.4 - 6/4/2005
- First release candidate
- Added "soft" version checking without popup
0.0.3 - 6/1/2005
- Finished off rogue, last class!
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